The adventure began at an inn in Fallcrest. The players were having drinks when a rather stout dwarf named Travus came in (a little stouter and a littler dwarfer than most dwarves). He greeted the barkeep and started ranting about being ambushed on the road and needing to find adventurers to get his item back. Hearing this the players approached him about his predicament. In short, he was ambushed on the road by goblins and lost his family heirloom and small bits of food from his cart. The group felt for him and agreed to retrieve it for him... if he could compensate them for it. After he agreed they became suspicious. Why would the goblins take such a small trinket and not more glittery things? After agreeing that something was up (and 30 gold pieces seems like a lot for a family heirloom), Kriv turned up the heat. Was he leaving anything out? It seems like they targeted the heirloom, why would goblins do that? If they find out he’s not being honest with them, they may be having a different conversation when they come back with the heirloom. On that, Traevus spilled the beans. “Well, there was a rider in the distance... I couldn’t tell if he was leading the goblins but they ran back towards him when I chased. I tried catching up but... I don’t run very fast, or very long.” Erevan interjected, “and the heirloom? I’m pretty knowledgeable about artifacts... if you’re lying...”. “No, it’s just what I said, a family heirloom. It’s been in our family for many many generations... it’s very old but I don’t know why someone would want it... please help me. I don’t know where they went but I could give you directions to where they ambushed me.” After a final bit of conferring, the party set forth.
Along the way to where Travus was amushed, the adventurers came to a crossroads. Being pretty aware of their surroundings they noticed goblins setup to ambush from behind a ruin before the goblins saw them! They quickly (okay, not so quickly) came up with a plan. Erevan would quietly cast a spell to draw their attention to the far side of the ruins, hopefully drawing out goblins while they attacked from the rear. And the plan worked! Mostly. About a third of the hiding goblins were drawn to the sound Erevan created. The others held back and attacked the heroes as they approached. The battle itself was swift and fierce. Kriv took the brunt of their attacks, most of which glanced harmlessly off his plate. As he kept them occupied, Erevan and Valenor dealt with another then helped him finish off the ones near them. As they mopped up, someone (or something?) began attacking the other three goblins. Arrows downed two with resounding “Thwummm”s and the group took care of the last.
In the aftermath, the mysterious archer introduced himself as Fasil, a ranger in the area. He warned the party of a small army of goblins on the road. “Something has got them all riled up. I don’t know what did it, but whatever it was happened in the last couple days.” The party met this advice with a mix of interest and suspicion. They chatted and found out he knew the way to the goblin’s cave. Kriv tried to bully him into guiding them. He succeeded... at making Fasil think he was a boor. Valenor and Erevan calmed him down and explained they were looking for something for Traevus. He knows Traevus! Nice guy, kind of short, gives him some food when they meet up on the trail. Seeing an opening, Kriv tried again, more nicely, appealing to his love of the land and curiosity. He finally agreed to take them.
When they got to the cave they found it was empty, though there were a couple tunnels in it. Following one of the tunnels they came to a door, set in masonry. Valenor recognized it couldn’t possibly have been made by goblins. The opened the door slowly and carefully. Opened a crack, they were able to see two goblins in the room. As they conferred on what to do, they goblins noticed them. The fight was on! After a few minutes, the fight was concluded with three dead goblins and one dead drake. As they made their rounds, they found a muddied pool, some clear pools, a saddled horse and a room seemingly for rituals. Erevan recognized the rune on the ground as being the symbol of an ancient fire god, and the brazier as containing a fire elemental.
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