Tuesday, May 24, 2011

Interlude - Looting Malareth's Stuff


With Malareth & Kurrash dead, the group inspected the room. General List:
  • Hollow Triangles: A very sturdy blockade across the door. The other side is the dragon's room. The blockade includes heavy chain wrapping the handles, benches bracing the door and various bits of rubble and stone at the base of the door.
  • G: A hot brazier with coals. Does not appear to contain a fire elemental. Signs of wear and scratches around it suggest it was used for experiments of some sort but you're unable to determine what experiments occured. Ungood ones you suspect.
  • 1: Crates and assorted baskets containing various goods. As a whole, appears to have a shiny +1 chainmail, a holy relic (Symbol of Life), about two month's worth a rations for a single person, 50 feet of rope, 4 short swords, 60 arrows, a +1 long bow (made of Yew!), a pendant of Avandra (goddess of luck) (With the blessing of Avandra, your attacks luckily hit more accurately. Daily power: your next natural 19 counts as critical hit, effect lasts to the end of the encounter) and about 320 silver pieces.
  • 2: Bookshelves in Malareth's room. You find about 40 books and scrolls in various languages. A few are in common and describe necromancy and general history. Skimming through you see various rituals for raising dead, for reinforcing undead, for transferring life force & bridging connections to the Shadowfell. All very not nice stuff. On some shelves you find various labeled jars containing blood (human, dwarf, vampire, goblin), bone dust, salt, various herbs and candles.
  • 3: Tables in the room. (the 2s next to the center door should be 3s) The large table in the middle contains largely crushed vials and alchemical supplies and a leather bound journal. You can't read it as it's in dwarven (no one knows dwarven, right?) but you can make out some dates in the entry headers -- the main entries appear to be roughly a hundred years old. In some of the pages you see scribbles in the margins (in common) which you assume to be Malareth's writing. Without knowing what the writing says you can't make much sense of the scribbles. The couple bits that you can make out are references to places -- (Hammerfast and an unnamed keep, appears to be somewhere in the Witchlight Fens). Without the context of the descriptions in dwarven you can't get any more detail from it.
    • The smaller tables (were not smashed) contain some vials, herbs and distillation devices. Of interest here are a potion of healing, a potion of anti-hemmoraging (will stabilize a dying character) and a couple black vile bile vials which appears to have some necromantic purpose. Holding them makes you feel bad and depressed.
  • 4. The chest. Inside the chest is a bag. Inside the bag is a cloak which appears to do a better job of shielding you from cold than normal clothing (+4 cold resist), a smaller bag with 400 gold & a handful of gems of various qualities and clarities (roughly 200gp worth), a journal of Malareth's which writes up experiments and observations in great detail (he took good notes), a silver dagger and a wand of magic missile (+1 to evocation attack rolls using the wand, magic missile does 1 extra damage and can slide a target by one square), a week's worth of food. You assume the bag to be his travel kit. It holds far more than a normal bag which makes you see it as a bag of holding.
  • Malareth's body: a large staff made of multiple segments of bone. The work on it is fine and smooth where the segments are joined. It's effectively a quarterstaff with +1 to attack rolls and +3 necromantic damage. However holding it feels draining, at the cost of 6 necromantic damage per hour. He has a ring on his finger which has an odd symbol on it. A religion check identifies it as the symbol of Orcus (short story, evil god). Holding it in your hand you feel like it protects you somewhat from necromantic damage. You guess that having the ring counteracts the damage from the staff. Arcana check on it says you feel like you're giving up something more than stamina in exchange for the protection.
  • The box itself: The box is a fine wooden box of remarkable craftsmanship. Before closing it Marix saw that the box contained a small blackend skull which had a symbol on it which matches the symbol of Orcus from the ring. The outside of the box has two symbols engraved on it, one of Moradin (a deity of the dwarves) and the Raven Queen (unaligned god of death, opposes Orcus in the grand scheme of things). Arcana check again suggests these are what allow the box to contain the evil inside. History check suggests that Travus's most recent story was on the up and up -- it's a couple hundred years old and you recall a confrontation in hammerfest where a dwarf necromancer tried to raise the dwarven ancestors buried under the city only to be opposed by the priests and paladins of the temple.
  • Kurrash's body: +1 leather armor (very large, needs to be reworked for anyone but Kriv) and a spiked mace which has a +1 bonus to attack & damage rolls.
  • The skeletons: 1 long sword + chainmail each.

No comments:

Post a Comment